Early Preview of Moment SDK

We have an exciting annoucement to make: we’ve just released an early preview of our SDK! If you’re a software developer and have been waiting to start developing for Moment, here’s your first look. We’re excited to see what you’ll make!

The SDK is still under development, and it’s likely to change in the coming months.

Introduction

This repository contains the Software Development Kit (SDK) for Moment, the wearable device that communicates entirely through your sense of touch.

For more information about Moment, visit wearmoment.com.

This SDK contains the code that is executed on the Moment devices inside of a custom JavaScript runtime environment. To simplify the process of creating custom embedded software for Moment, we provide several ready-to-use functions for creating event callbacks, transitioning the LED color, and creating rich haptic effects.

Repository

The repository for the SDK can be found at github.com/SomaticLabs/moment-sdk.

Documentation

You can browse the documentation at somaticlabs.github.io/moment-sdk.

Coming Soon…

We’re also working on a Moment IDE. Here’s a sneak peek:

Moment IDE Preview

Moment is Made in the USA

Printed circuit board being assembled.
We’re proud to be based in Phoenix, Arizona. Our main office is located at the Center for Entrepreneurial Innovation, but we can’t contribute our part to the American economy by shipping jobs overseas. That’s why Moment is made in the USA.

We work with local companies whenever we can. For manufacturing and assembly, we work with Quiktek Assembly in Tempe, Arizona. For component sourcing, we work with Avnet, a leading electronics distributor headquartered in Phoenix. Many of our primary partners are within a quick 15-minute drive from our office, and we also are working to source all of our plastics and miscellaneous parts from local distributors.

Beyond keeping Americans employed, we can guarantee a few things almost every big brand (including the ones named after fruit) cannot:

  • we pay fair wages
  • we never employ underage workers
  • our facilities are powered by cleaner sources of energy
  • we recycle whenever possible
  • we meet all EPA regulations

Map of where we product our products.We produce and assemble our products in the United States, and we’re always looking for opportunities to bring jobs back here to the USA. It’s the only way we can ensure we deliver an honest, high-quality product that isn’t subsidized by environmental catastrophe and unfair practices. Continue reading “Moment is Made in the USA”

How We Filmed our Crowdfunding Video for Under $2,000

We’re a small startup, and we don’t have a large marketing budget. When we started working on our crowdfunding campaign, we took a look at a few of the most successful crowdfunded products:

We asked ourselves: what do they all have in common? They all had a video with excellent production value – a video that could cost anywhere from $25,000 to $100,000 or more depending on whether or not the actors were paid.

As a startup that’s bootstrapped and hasn’t raised a large round of investment, we needed to get creative. We used $2,000 of our savings to film a video that could have easily cost 10x as much. We recruited a bunch of our talented friends who are musicians, dancers, researchers, and body builders. Then, we filmed footage and edited until we reached our final iteration:

Continue reading “How We Filmed our Crowdfunding Video for Under $2,000”

Virtual Textures with Oculus

The Oculus Rift, released March 28, 2016
The Oculus Rift, released March 28, 2016

Earlier this year, Oculus released the final consumer version of the Oculus Rift, after much anticipation following their historic Kickstarter campaign and subsequent acquisition by Facebook. However, with Oculus currently losing the VR war to the more expensive HTC Vive, Oculus now seems to be planning to beat other players in the VR space with advanced haptics. Researchers at Oculus are currently working on a project called HapticWave, which uses a circular metal plate placed on top  of a ring of electromagnetic actuators to communicate precise haptic feedback to your hand, when placed on the plate. Continue reading “Virtual Textures with Oculus”

Why Moment Doesn’t Need an LCD Screen

Moment Prototype Photo
Moment allows you to develop an intuitive sense of time, direction, and much more

In the past few years, the growth of wearable technology has exploded. In the process, two types of devices have emerged: smartwatches and health trackers. Smartwatches offer users smartphone notifications pushed to their wrists, where they can interact with the information in a familiar way—through capacitative touch screens while fitness trackers take in a variety of data using sensors, from heart rate to accelerometer measurements, to give users a better understanding of their physical activity.

In designing Moment, we went in the opposite direction and questioned the assumptions made by other wearable devices. Wearable technology should communicate with users by taking advantage of what the body does best. Continue reading “Why Moment Doesn’t Need an LCD Screen”