Virtual Textures with Oculus

The Oculus Rift, released March 28, 2016
The Oculus Rift, released March 28, 2016

Earlier this year, Oculus released the final consumer version of the Oculus Rift, after much anticipation following their historic Kickstarter campaign and subsequent acquisition by Facebook. However, with Oculus currently losing the VR war to the more expensive HTC Vive, Oculus now seems to be planning to beat other players in the VR space with advanced haptics. Researchers at Oculus are currently working on a project called HapticWave, which uses a circular metal plate placed on top  of a ring of electromagnetic actuators to communicate precise haptic feedback to your hand, when placed on the plate. Continue reading “Virtual Textures with Oculus”

The Haptic Breakdown: What’s Inside Your Smartwatch

In this post, we’ll look at the different ways that some of the most popular wearables implement haptics. Outside of the Apple Watch, most wearables use a simple eccentric rotating mass motor for haptic feedback.

Apple Watch

The Apple Watch was first introduced in the fall of 2014 and has since become the world’s best selling wearable device. It was Apple’s first introduction of its “Taptic Engine”, which provides haptic feedback for alerts and notifications. While the design of the Taptic Engine module is proprietary, it is likely a customized linear resonant actuator.

Continue reading “The Haptic Breakdown: What’s Inside Your Smartwatch”